Pixel Bender 3D
Adobe has announced Pixel Bender 3D:
If I understand it correctly, it is a new API for Flash, and not as such a direct extension of the Pixel Bender Toolkit. So what does it do?
As far as I can tell, it is simply a way to write vertex and fragment shader for Flash. While this is certainly nice, I think Adobe is playing catchup with HTML5 here – many browsers already support custom shaders through WebGL (in their development builds, at least). Or compare it to a modern 3D browser plugin such as Unity, with deferred lightning, depth-of-field, and occlusion culling…
And do we really need another shader language dialect?
Kris Temmerman (Neuro Productions) has created a raytracer in Flash, complete with ambient occlusion and depth-of-field:
Kris has also produced several other impressive works in Flash:
(Link at Pouet, including executable).
This YouTube video shows how to produce fractals without a computer. I’ve seen video feedback before, but this is a clever setup using multiple projectors to create iterated function systems.