Mandelbulb Implementations
Several implementations have appeared since the Mandelbulb surfaced a couple of months ago. The first public GPU implementation I know of was created by ‘cbuchner1’. It is based on a sample from NVIDIAs OptiX SDK, and features anaglyphic 3D, ambient occlusion, phong shading, reflection, and environment maps. It can be downloaded here (Windows only and … Continue reading Mandelbulb Implementations