Several implementations have appeared since the Mandelbulb surfaced a couple of months ago. The first public GPU implementation I know of was created by ‘cbuchner1′. It is based on a sample from NVIDIAs OptiX SDK, and features anaglyphic 3D, ambient occlusion, phong shading, reflection, and environment maps. It can be downloaded here (Windows only and … Continue reading Mandelbulb Implementations
A lot of sites have reported that a new, interesting 3D version of the Mandelbrot set has been discovered. The Mandelbulb has aesthetic qualities similar to Quaternion-Julia sets, but seems more diverse and suited for exploration. “Cave of Lost Secrets” from Skytopia. Skytopia has a great overview complete with many stunning images. A good way … Continue reading Mandelbulb
Subblue has released another impressive Pixel Bender plugin, this time a Quaternion Julia set renderer. The plugin can be downloaded here. Quaternions are extensions of the complex numbers with four independent components. Quaternion Julia sets still explore the convergence of the system z ← z2 + c, but this time z and c are allowed … Continue reading Quaternion Julia sets and GPU computation.
Once again I’m extremely impressed by what shows up on the demoscene. Slisesix – Generative Art in 4K Inigo Quilez managed to create the following picture within a 4KB executable. In fact he managed to fit a renderer and the generative code for both the scene and the textures in only 3900 bytes. More info … Continue reading Generative Art in 4KB