Structure Synth Rendering Templates

Creating a reasonable way of exporting Structure Synth objects to other renderers, like Sunflow and POV-Ray turned out to be more difficult than I expected. Not because they have complicated scene description languages – they don’t – but because there are a lot of settings and parameters, and I do not want to wrap and support every single one of them.

Example Sunflow rendering with Global Illuminated Ambient Occlusion.

The approach I came up with is quite simple – it is now possible to define a number of rendering templates which are XML-files containing a number of text fragments, one for each of the primitives (box, sphere, …) and a ‘start’ and ‘end’ fragment.

For instance, a fragment (for a Sunflow exporter) for the ‘sphere’ primitive could look like this:

object {