Wonderful fractal table by Takeshi Miyakawa
While Steve Reich is not directly related to generative art, I think he somehow fits the overall theme of this blog. Even though his minimalistic phrases phasing in and out of sync easily could be performed by a computer, for a human the rhythmic skills necessary to perform his compositions are beyond imagination.
‘Piano Phase’ was originally composed for two pianos (and two piano players). Here both parts are performed by Peter Aidu, a Russian composer and piano player.
Peter Aidu performing Piano Phase (YouTube)
High Quality recording of the above
Another (only vaguely related) keyboard video:
Sun Ra Keyboard Solo (1980)
Crayon Physics allows you to draw objects using the mouse and let them interact with each other (by rigid body physics).
As of now Crayon Physics can be tested as a downloadable prototype, but a more complex version is under development.
Update: Marker World is a similar themed game, strongly inspired by Crayon Physics.
By coincidence I came across Jeff Minter’s company Llamasoft and surprisingly discovered that it was still going strong.
Jeff Minter, probably most famous for his somewhat… surreal C64 games (”Attack of the Mutant Camels”, “Revenge of the Mutant Camels” and even “Metagalactic Llamas Battle at the Edge of Time”), apparently has been hacking away on light synthesizers for the past twenty years.
His light synthesizers are complex visualization modules either music-controlled or driven by human interaction. And his latest incarnation, Neon, is actually used in the Xbox 360’s dashboard.
Who would have guessed that Llamasoft code would end up in the Xbox 360 firmware?
Experimental Gameplay started out as a student project at Carnegie Mellon University in 2005.
Given three basic rules (”Each game must be made in less than seven days / by only one person / be based around a central theme (e.g. gravity or swarms)”) some very interesting projects were created. Since then the website has opened up, and everyone is allowed to post their experimental games.
The experiences gained from the project are summed up in: How to Prototype a Game in Under 7 Days (Gamasutra Feature).
Dark Roasted Blend is a daily updated photo blog with “weird and wonderful things”. And yes, some of them really are. This blog entry is a highlight of some of my favorite sights.
Tokyo Storm Water System
Located below Tokyo and looking like something straight out of Total Recall, these cathedral-like caverns are built as buffers to prevent flooding during heavy rain and typhoon seasons.
Be sure to check out the original photos as well.
Dubai Architecture
Dubai has a lot of fascinating architecture. Their artificial islands are some of the more prominent. They can also be found on Google Maps.
Mega Machines and Big Structures
Almost a trademark of Dark Roasted Blend. A few selected entries:
Creepy High Voltage Installations
Alternative Energy Super Projects
Ultimate Moving Experience II
The Biggest and Hungriest Machines
Even Bigger Machines Dig Bigger Holes
Now that is one mean machine. Can’t help thinking of Naked Lunch: “I use a Krupps Dominator myself. Company policy.”
I’ve mentioned live coding before, but this one sets a new standard: Loud objects is “…a performance project that features live soldering of pre-programmed sound generating chips“.
(Found on Code & Form)
Stelarc is an Australian performance artist focusing on extensions and modifications of the body. His latest artistic self-modding is having a third ear implanted in the forearm. He plans to update the ear with a Bluetooth transmitter in order to transmit a live feed on the internet. Weird.













