Category Archives: Digital Art

The Edge of Chaos

VisualComplexity.com is a site for visualizing complex networks (though the actual entries seems to cover a lot more than just network visualization).

Leonardo Solaas’ Dreamlines is one of the more intriguing visualizations: the user enters a couple of keywords which it uses to pull pictures from Google Image Search. It then creates a slowly morphing visualization based on the images, without ever showing the images explicitly.

A dream about ‘war’

Dreamlines freely associating about ‘war’

Virtual Art III

Digital Art Software showdown:

Processing is a Java-based environment for creating digital art. ProcessingBlogs often showcases examples of Processing creations. This Flock of birds demo and the Webcam controlled video pong are nice examples.

VVVV is a realtime video synthesis framework. It is a Windows only flowgraph based system, which seems to be built on top of DirectX and DirectShow. As seen on the Eno Henze image above, VVVV is also very suitable for creating static pictures.


Nodebox

Nodebox

For Mac OS X users, NodeBox looks very impressive (short summary: “NodeBox does less, prettier, in Python. Processing does more, uglier, in Java“) Their gallery page has lots of good examples.

Just-In-Time Programming

ChucK is an audio programming language for real-time performance. It is possible to add and modify code without stopping the audio stream, which makes live coding sessions possible. I played a bit around with ChucK in the miniAudicle editor, which can be recommended – the real Audicle (a spectacular OpenGL interfaced IDE) on the other hand proved to be quite unstable.

For a more extreme version of live coding check out Quoth (now this is weird – a Zork-inspired user interface).