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	<title>Syntopia &#187; Retro</title>
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	<link>http://blog.hvidtfeldts.net</link>
	<description>Art + Culture + Technology</description>
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		<title>Generative Invaders</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 19:22:55 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href=http://www.kloonigames.com/blog/games/post_it">Post I.T. Shooter</a> is small indie game by Kloonigames (run by Petri Purho, a computer science student in Finland, who each month creates a new indy game in seven days). </p>
<p><img src="/media/invaders_small.png" /></p>
<p>Unique aesthetics combined with a nice soundtrack, and randomly generated invaders! </p>
<p>The invader generator was inspired by <a href="http://www.complexification.net/gallery/machines/invaderfractal/">Jared Tarbell&#8217;s Invader Fractal algorithm</a>. Be sure to also check out Dave Bollinger&#8217;s <a href="http://www.davebollinger.com/works/pixelrobots/">Pixel Robots</a> &#8211; also inspired by Tarbell&#8217;s work.</p>
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		<title>Underground code</title>
		<link>http://blog.hvidtfeldts.net/index.php/2008/01/underground-code/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2008/01/underground-code/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 20:57:49 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Retro]]></category>

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		<description><![CDATA[The Demo Scene never cease to amaze me. The technical quality of these demos is amazing &#8211; complex 3D scenes rendered real-time, procedural textures, real-time sound synthesis, and incredible low foot-prints. 
Recently I stumbled upon demoscene.tv which features recorded videos (flash video) of many of the best demos. Of course part of the fun is [...]]]></description>
			<content:encoded><![CDATA[<p>The Demo Scene never cease to amaze me. The technical quality of these demos is amazing &#8211; complex 3D scenes rendered real-time, procedural textures, real-time sound synthesis, and incredible low foot-prints. </p>
<p>Recently I stumbled upon <a href="http://www.demoscene.tv">demoscene.tv</a> which features recorded videos (flash video) of many of the best demos. Of course part of the fun is actually running these demos, to be amazed that they are indeed real-time, but sadly my laptop is not geared towards neither CPU or GPU intensive activities. </p>
<p>A few selected demos:</p>
<p><a href="http://www.demoscene.tv/page.php?id=513&#038;lang=uk&#038;vsmaction=view_prod&#038;id_prod=12909"><img src="/media/farbrauch.jpg" /></a><br />
<a href="http://www.demoscene.tv/page.php?id=513&#038;lang=uk&#038;vsmaction=view_prod&#038;id_prod=12909"><b>fr-041: debris</b> by Farbrausch</a></p>
<p />
<p />
<p><a href="http://www.demoscene.tv/page.php?id=513&#038;lang=uk&#038;vsmaction=view_prod&#038;id_prod=13015"><img src="/media/andromeda.jpg" /></a><br />
<a href="http://www.demoscene.tv/page.php?id=513&#038;lang=uk&#038;vsmaction=view_prod&#038;id_prod=13015"><b>Lifeforce</b> by andromeda software development</a></p>
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		<title>Sampling the past</title>
		<link>http://blog.hvidtfeldts.net/index.php/2008/01/the-fairlight-anno-1983/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2008/01/the-fairlight-anno-1983/#comments</comments>
		<pubDate>Sat, 26 Jan 2008 20:31:36 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://blog.hvidtfeldts.net/index.php/2008/01/the-fairlight-anno-1983/</guid>
		<description><![CDATA[The Fairlight Computer Musical Instrument was the first digital sampler ever created. This ~£20000 synthesizer revolutionized the digital music scene (at least for the few artists who could afford it at the time).

This YouTube video (from 1983) shows Herbie Hancock jamming away on his Fairlight CMI (probably a Series IIx, because of the page-R pattern [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://en.wikipedia.org/wiki/Fairlight_CMI">Fairlight Computer Musical Instrument</a> was the first digital sampler ever created. This ~£20000 synthesizer revolutionized the digital music scene (at least for the few artists who could afford it at the time).</p>
<p><a href="http://www.youtube.com/watch?v=n6QsusDS_8A"><img src="/media/herbie.jpg" /></a></p>
<p><a href="http://www.youtube.com/watch?v=n6QsusDS_8A">This YouTube video</a> (from 1983) shows Herbie Hancock jamming away on his Fairlight CMI (probably a Series IIx, because of the page-R pattern sequencer). Notice the light-pen driven GUI on the monochrome monitor!</p>
<p>Jan Hammer was also a Fairlight devotee &#8211; <a href="http://www.youtube.com/watch?v=aONHyHLdmMI">this early and incredible corny music video</a> (featuring the Miami Vice Theme, of course) actually shows several screenshots from the Fairlight GUI.</p>
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