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	<title>Syntopia &#187; Games</title>
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	<link>http://blog.hvidtfeldts.net</link>
	<description>Art + Culture + Technology</description>
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		<title>Generative Invaders</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 19:22:55 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://blog.hvidtfeldts.net/index.php/2009/07/generative-invaders/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href=http://www.kloonigames.com/blog/games/post_it">Post I.T. Shooter</a> is small indie game by Kloonigames (run by Petri Purho, a computer science student in Finland, who each month creates a new indy game in seven days). </p>
<p><img src="/media/invaders_small.png" /></p>
<p>Unique aesthetics combined with a nice soundtrack, and randomly generated invaders! </p>
<p>The invader generator was inspired by <a href="http://www.complexification.net/gallery/machines/invaderfractal/">Jared Tarbell&#8217;s Invader Fractal algorithm</a>. Be sure to also check out Dave Bollinger&#8217;s <a href="http://www.davebollinger.com/works/pixelrobots/">Pixel Robots</a> &#8211; also inspired by Tarbell&#8217;s work.</p>
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		<title>Crayon Physics</title>
		<link>http://blog.hvidtfeldts.net/index.php/2007/12/crayon-physics/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2007/12/crayon-physics/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 21:07:14 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Weird]]></category>

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		<description><![CDATA[Crayon Physics allows you to draw objects using the mouse and let them interact with each other (by rigid body physics). 
Crayon Physics
As of now Crayon Physics can be tested as a downloadable prototype, but a more complex version is under development.
Update: Marker World is a similar themed game, strongly inspired by Crayon Physics.
]]></description>
			<content:encoded><![CDATA[<p>Crayon Physics allows you to draw objects using the mouse and let them interact with each other (by rigid body physics). </p>
<p></p><div class="photo"><p><a class="snap_noshots" href="/media/crayon.jpg" rel="gb_imageset[cccrds]" title="Crayon Physics"><img src="/media/crayonss.jpg" alt="Crayon Physics" /></a></p><div class="caption">Crayon Physics</div></div><p></p>
<p>As of now Crayon Physics can be tested as a <a href="http://www.kloonigames.com/blog/games/crayon/">downloadable prototype</a>, but a more complex version is <a href="http://www.kloonigames.com/crayon/">under development</a>.</p>
<p><strong>Update</strong>: <a href="http://hatsformypencil.com/World/">Marker World</a> is a similar themed game, strongly inspired by Crayon Physics.</p>
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		<title>Experimental Games</title>
		<link>http://blog.hvidtfeldts.net/index.php/2007/08/experimental-games/</link>
		<comments>http://blog.hvidtfeldts.net/index.php/2007/08/experimental-games/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 08:36:40 +0000</pubDate>
		<dc:creator>Mikael Christensen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Weird]]></category>

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		<description><![CDATA[Experimental Gameplay started out as a student project at Carnegie Mellon University in 2005. 
Given three basic rules (&#8221;Each game must be made in less than seven days / by only one person / be based around a central theme (e.g. gravity or swarms)&#8221;) some very interesting projects were created. Since then the website has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.experimentalgameplay.com">Experimental Gameplay</a> started out as a student project at Carnegie Mellon University in 2005. </p>
<p>Given three basic rules (&#8221;Each game must be made in less than seven days / by only one person / be based around a central theme (e.g. gravity or swarms)&#8221;) some very interesting projects were created. Since then the website has opened up, and everyone is allowed to post their experimental games. </p>
<p>The experiences gained from the project are summed up in: <a href="http://www.gamasutra.com/features/20051026/gabler_01.shtml">How to Prototype a Game in Under 7 Days</a> (Gamasutra Feature).</p>
<p></p><div class="photo"><p><a class="snap_noshots" href="/media/crowd.jpg" rel="gb_imageset[eg]" title="The Crowd"><img src="/media/crowds.jpg" alt="The Crowd" /></a></p><div class="caption"><a href="http://www.experimentalgameplay.com/game.php?g=2">The Crowd</a>. Actually not a game, but beautiful none-the-less.</div></div><p></p>
<p></p><div class="photo"><p><a class="snap_noshots" href="/media/rainy.jpg" rel="gb_imageset[eg]" title="On a Rainy Day"><img src="/media/rainys.jpg" alt="On a Rainy Day" /></a></p><div class="caption"><a href="http://www.experimentalgameplay.com/game.php?g=5">On a Rainy Day</a>. Surreal.</div></div><p></p>
<p></p><div class="photo"><p><a class="snap_noshots" href="/media/goo.jpg" rel="gb_imageset[eg]" title="Tower of Goo"><img src="/media/goos.jpg" alt="Tower of Goo" /></a></p><div class="caption"><a href="http://www.experimentalgameplay.com/game.php?g=1">Tower of Goo</a>. Great gameplay</div></div><p></p>
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