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	<title>Comments on: Generative Art Links &amp; Resources</title>
	<atom:link href="http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/</link>
	<description>Generative Art, 3D Fractals, Creative Computing</description>
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		<title>By: Ben Porter</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5192</link>
		<dc:creator>Ben Porter</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5192</guid>
		<description>Wow, this is great, thanks! A few things I hadn&#039;t come across.

Thanks for Structure Synth, and cheers for linking to Nodal  (I work with the guy who built it.)</description>
		<content:encoded><![CDATA[<p>Wow, this is great, thanks! A few things I hadn&#8217;t come across.</p>
<p>Thanks for Structure Synth, and cheers for linking to Nodal  (I work with the guy who built it.)</p>
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		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5178</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5178</guid>
		<description>Thanks, Al - I&#039;ll take a look at them!</description>
		<content:encoded><![CDATA[<p>Thanks, Al &#8211; I&#8217;ll take a look at them!</p>
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		<title>By: Al Matthews</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5174</link>
		<dc:creator>Al Matthews</dc:creator>
		<pubDate>Fri, 22 Jan 2010 15:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5174</guid>
		<description>Couple of good emerging general-purpose frameworks that you might have missed: (1) http://openendedgroup.com/field/ (2) http://lua-av.mat.ucsb.edu/about.html

Cheers, and thanks!</description>
		<content:encoded><![CDATA[<p>Couple of good emerging general-purpose frameworks that you might have missed: (1) <a href="http://openendedgroup.com/field/" rel="nofollow">http://openendedgroup.com/field/</a> (2) <a href="http://lua-av.mat.ucsb.edu/about.html" rel="nofollow">http://lua-av.mat.ucsb.edu/about.html</a></p>
<p>Cheers, and thanks!</p>
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	<item>
		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5056</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Sun, 10 Jan 2010 23:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5056</guid>
		<description>Hi Timothy,

What I mean is that OpenCL will replace CUDA as the most important and most widely used GPU API. 

I don&#039;t doubt that NVIDIA will continue to support CUDA (likewise AMD/ATI will probably continue to support their Stream API, and Microsoft their DirectCompute API), but my guess is that most developers will choose OpenCL because of the portability and strong support from many different companies. 

And in a Generative Art context, I definitely think the better choice would be OpenCL, even though some of the low level access might be lost.

Best regards, Mikael.</description>
		<content:encoded><![CDATA[<p>Hi Timothy,</p>
<p>What I mean is that OpenCL will replace CUDA as the most important and most widely used GPU API. </p>
<p>I don&#8217;t doubt that NVIDIA will continue to support CUDA (likewise AMD/ATI will probably continue to support their Stream API, and Microsoft their DirectCompute API), but my guess is that most developers will choose OpenCL because of the portability and strong support from many different companies. </p>
<p>And in a Generative Art context, I definitely think the better choice would be OpenCL, even though some of the low level access might be lost.</p>
<p>Best regards, Mikael.</p>
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		<title>By: Timothy Farrar</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5048</link>
		<dc:creator>Timothy Farrar</dc:creator>
		<pubDate>Sun, 10 Jan 2010 03:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5048</guid>
		<description>Mikael, great collection of links! Fantastic blog! One suggested change for &quot;APIs and Frameworks&quot; however: FYI, in contrast to what you are saying, you don&#039;t have to worry about NVIDIA dropping support for CUDA in favor of OpenCL. Both APIs are here to stay. CUDA for lower level access to hardware and non-portable features, and OpenCL for portability.</description>
		<content:encoded><![CDATA[<p>Mikael, great collection of links! Fantastic blog! One suggested change for &#8220;APIs and Frameworks&#8221; however: FYI, in contrast to what you are saying, you don&#8217;t have to worry about NVIDIA dropping support for CUDA in favor of OpenCL. Both APIs are here to stay. CUDA for lower level access to hardware and non-portable features, and OpenCL for portability.</p>
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	<item>
		<title>By: Valentin</title>
		<link>http://blog.hvidtfeldts.net/index.php/2010/01/generative-art-links-resources/comment-page-1/#comment-5045</link>
		<dc:creator>Valentin</dc:creator>
		<pubDate>Sat, 09 Jan 2010 22:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=326#comment-5045</guid>
		<description>Big thanks! Got some new material to read.</description>
		<content:encoded><![CDATA[<p>Big thanks! Got some new material to read.</p>
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