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	<title>Comments on: Mandelbulb</title>
	<atom:link href="http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/</link>
	<description>Generative Art, 3D Fractals, Creative Computing</description>
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		<title>By: wax78</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-5541</link>
		<dc:creator>wax78</dc:creator>
		<pubDate>Sun, 21 Feb 2010 11:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-5541</guid>
		<description>Subblue, your version of the shader is very excellent ! (i&#039;ve tried it)</description>
		<content:encoded><![CDATA[<p>Subblue, your version of the shader is very excellent ! (i&#8217;ve tried it)</p>
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		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-4675</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Thu, 17 Dec 2009 10:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-4675</guid>
		<description>Hi Subblue,

Right now I&#039;m in Milano (at a Generative Art conference actually), but when I get home, I&#039;ll add a blog post with an overview of the different GPU implementations. As always, I think your implementation looks very impressive.</description>
		<content:encoded><![CDATA[<p>Hi Subblue,</p>
<p>Right now I&#8217;m in Milano (at a Generative Art conference actually), but when I get home, I&#8217;ll add a blog post with an overview of the different GPU implementations. As always, I think your implementation looks very impressive.</p>
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		<title>By: subblue</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-4669</link>
		<dc:creator>subblue</dc:creator>
		<pubDate>Wed, 16 Dec 2009 23:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-4669</guid>
		<description>I&#039;ve released PixelBender and QuartzComposer Mandelbulb renderers. See this post for more info:
http://www.subblue.com/blog/2009/12/13/mandelbulb</description>
		<content:encoded><![CDATA[<p>I&#8217;ve released PixelBender and QuartzComposer Mandelbulb renderers. See this post for more info:<br />
<a href="http://www.subblue.com/blog/2009/12/13/mandelbulb" rel="nofollow">http://www.subblue.com/blog/2009/12/13/mandelbulb</a></p>
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		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-3879</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-3879</guid>
		<description>Hi Tom,

I had a feeling that you were working on something!
Looking forward to the Pixel Bender version (I guess finding a WebGL implementation on Windows will bw somewhat difficult :-))</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>I had a feeling that you were working on something!<br />
Looking forward to the Pixel Bender version (I guess finding a WebGL implementation on Windows will bw somewhat difficult <img src='http://blog.hvidtfeldts.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
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	<item>
		<title>By: subblue</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-3878</link>
		<dc:creator>subblue</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-3878</guid>
		<description>I&#039;m almost there with a Pixel Bender version, from which it should be easy to convert to GLSL and then use with WebGL in the browser.... :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m almost there with a Pixel Bender version, from which it should be easy to convert to GLSL and then use with WebGL in the browser&#8230;. <img src='http://blog.hvidtfeldts.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-3757</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Tue, 17 Nov 2009 07:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-3757</guid>
		<description>Hi Abram,

That&#039;s a nice solution - but I think it works best by compiling a custom function into POV-ray as you do, right? 

I don&#039;t think POV-ray allows true conditionals in the internal functional language - so I guess you suggest unrolling the &#039;while&#039;-loop a fixed number of iterations using pre-processor loops? I have a feeling this will be somewhat slow, compared to the compiled-in version :-) 

But thanks for sharing your implementation!</description>
		<content:encoded><![CDATA[<p>Hi Abram,</p>
<p>That&#8217;s a nice solution &#8211; but I think it works best by compiling a custom function into POV-ray as you do, right? </p>
<p>I don&#8217;t think POV-ray allows true conditionals in the internal functional language &#8211; so I guess you suggest unrolling the &#8216;while&#8217;-loop a fixed number of iterations using pre-processor loops? I have a feeling this will be somewhat slow, compared to the compiled-in version <img src='http://blog.hvidtfeldts.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<p>But thanks for sharing your implementation!</p>
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	<item>
		<title>By: Abram Hindle</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/mandelbulb/comment-page-1/#comment-3747</link>
		<dc:creator>Abram Hindle</dc:creator>
		<pubDate>Tue, 17 Nov 2009 01:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=152#comment-3747</guid>
		<description>Hi, 

If you want software to draw it, try using povray and isosurfaces. I added my own userdefined function in C++ to do it but you could easily define it using their own function language. Especially if you unroll about 8 iterations into 1 expression ;) otherwise check out POVRay related experiment and explore the mandelbulb on your own!

http://softwareprocess.us/index.cgi/Mandelbulb</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>If you want software to draw it, try using povray and isosurfaces. I added my own userdefined function in C++ to do it but you could easily define it using their own function language. Especially if you unroll about 8 iterations into 1 expression <img src='http://blog.hvidtfeldts.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  otherwise check out POVRay related experiment and explore the mandelbulb on your own!</p>
<p><a href="http://softwareprocess.us/index.cgi/Mandelbulb" rel="nofollow">http://softwareprocess.us/index.cgi/Mandelbulb</a></p>
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