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	<title>Comments on: Assorted Links</title>
	<atom:link href="http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/</link>
	<description>Art + Culture + Technology</description>
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		<title>By: David Burnett</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/comment-page-1/#comment-4106</link>
		<dc:creator>David Burnett</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=166#comment-4106</guid>
		<description>Yes, its a 3D Hilbert curve, it was the most complicated 3D structure in &#039;The Algorithmic Beauty of Plants&#039; that I could do based on how much of the turtle language my Unity code could interpret (I&#039;ve added branching since, but not parameters, the LParser is supposed to be a full implementation of the LParser described in the book if my memory serves, I think I finished it).
 
Hilbert curves are fairly simple in an LParser, the rules in the book consist of straight forward turns and local x axis translations and LParsers don&#039;t really recurse to generate the rules they&#039;re more iterative building by replacement which helps.</description>
		<content:encoded><![CDATA[<p>Yes, its a 3D Hilbert curve, it was the most complicated 3D structure in &#8216;The Algorithmic Beauty of Plants&#8217; that I could do based on how much of the turtle language my Unity code could interpret (I&#8217;ve added branching since, but not parameters, the LParser is supposed to be a full implementation of the LParser described in the book if my memory serves, I think I finished it).</p>
<p>Hilbert curves are fairly simple in an LParser, the rules in the book consist of straight forward turns and local x axis translations and LParsers don&#8217;t really recurse to generate the rules they&#8217;re more iterative building by replacement which helps.</p>
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		<title>By: Mikael Christensen</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/comment-page-1/#comment-4084</link>
		<dc:creator>Mikael Christensen</dc:creator>
		<pubDate>Thu, 26 Nov 2009 08:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=166#comment-4084</guid>
		<description>Nice! That is a 3D Hilbert curve, right? I had a discussion some month ago, about whether it is possible to generate such a curve in Structure Synth. 

I think it requires a system with slightly more expressive power (such a an L-system), but I&#039;m not completely sure.</description>
		<content:encoded><![CDATA[<p>Nice! That is a 3D Hilbert curve, right? I had a discussion some month ago, about whether it is possible to generate such a curve in Structure Synth. </p>
<p>I think it requires a system with slightly more expressive power (such a an L-system), but I&#8217;m not completely sure.</p>
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		<title>By: David Burnett</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/comment-page-1/#comment-4068</link>
		<dc:creator>David Burnett</dc:creator>
		<pubDate>Wed, 25 Nov 2009 21:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=166#comment-4068</guid>
		<description>ah... it striped out the link...try again

http://oxidizer.sourceforge.net/unity.png</description>
		<content:encoded><![CDATA[<p>ah&#8230; it striped out the link&#8230;try again</p>
<p><a href="http://oxidizer.sourceforge.net/unity.png" rel="nofollow">http://oxidizer.sourceforge.net/unity.png</a></p>
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	<item>
		<title>By: David Burnett</title>
		<link>http://blog.hvidtfeldts.net/index.php/2009/11/assorted-links/comment-page-1/#comment-4067</link>
		<dc:creator>David Burnett</dc:creator>
		<pubDate>Wed, 25 Nov 2009 21:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hvidtfeldts.net/?p=166#comment-4067</guid>
		<description>Re: Unity  Ask and you shall receive :-)

I dug out an LParser I wrote in  .net oooh 4.5 years ago that I&#039;ve never got around to write a front end too, spent a couple of evenings playing with unity and volia..

</description>
		<content:encoded><![CDATA[<p>Re: Unity  Ask and you shall receive <img src='http://blog.hvidtfeldts.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I dug out an LParser I wrote in  .net oooh 4.5 years ago that I&#8217;ve never got around to write a front end too, spent a couple of evenings playing with unity and volia..</p>
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